﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Schism.Core;

namespace Schism.AI
{
    public interface IPathableEntity
    {
        DungeonPos Position { get; set; }
        float ActorSpeed { get; }

        bool IsControlled { get ; set; }        
        double Rotation { get; set; }
    } 
}
